Playstyle
15 games
Playstyle radar
15 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
20% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.7 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.2 vs 0.7
84 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Solo kills / game
3.2 vs 2.3
72 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Kill participation
40% vs 36%
72 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 57 of 100, built on 1.9 epic monsters a game and 398 objective damage a minute. Farming trails at 16, with 4.9 CS a minute.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median CS a minute win 58% of games; below it, 42%.