Playstyle
17 games
Playstyle radar
17 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
85
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
17 gamesDamageStart here
Damage / min
554 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.18 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.9 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
3.7 vs 2.9
80 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Control wards / game
4.6 vs 1.2
94 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 84 of 100, built on 5.2 control wards a game and 1.06 vision score a minute. Aggression trails at 30, with 0% first blood rate.
Among junglers
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median kills a minute win 63% of games; below it, 36%.
Gold junglers with above-median solo kills a game win 58% of games; below it, 44%.