Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.6 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
580 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.37 vs 0.25
88 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
Damage / min
911 vs 679
88 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 41%.
Gold / min
477 vs 443
70 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 75 of 100, built on 28% team damage share and 961 damage a minute. Farming trails at 36, with 5.9 CS a minute.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.