Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
13 gamesFarmingStart here
CS at 10 min
63.8 vs 68.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Turret plates / game
7.0 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
11% vs 12%
72 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 67 of 100, built on 8% time spent dead and 0.18 deaths a minute. Aggression trails at 45, with 0% first blood rate.
Among top laners
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.