Playstyle
21 games
Playstyle radar
21 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
21 gamesFarmingStart here
CS / min
5.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
54.8 vs 67.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
7.1 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.4 vs 0.8
84 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
First blood rate
24% vs 13%
72 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 49%.
Kill participation
40% vs 35%
72 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 52 of 100, built on 42% kill participation and 0.19 kills a minute. Farming trails at 16, with 4.4 CS a minute.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.