Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
83
of 100
Damage
Damage per minute and share of the duo's damage
65
of 100
Frontline
Damage soaked and mitigated for the duo
54
of 100
Utility
Healing and shielding for the duo
24
of 100
Control
Crowd control uptime and immobilizations
60
of 100
Mechanics
Skillshots landed and dodged
35
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Utility
Ally heal + shield / min
13 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
13 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
1913 vs 1552
73 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Average placement
2.7 vs 3.5
84 of 100 against Arena players. Keep it; it is part of how the games get won.
Top-2 rate
55% vs 33%
81 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, placement leads at 83 of 100, built on 2.7 average placement and 55% top-2 rate. Utility trails at 24, with 13 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.