Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold mid laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.38 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.20 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Gold / min
430 vs 398
74 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
CS / min
7.4 vs 6.9
72 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 56 of 100, built on 1.3 epic monsters a game and 8.5 turret plates a game. Survivability trails at 37, with 11% time spent dead.
Among mid laners
Gold mid laners with above-median vision score a minute win 54% of games; below it, 45%.
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.