Playstyle
24 games
Playstyle radar
24 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
24 gamesVisionStart here
Wards cleared / game
0.8 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.65 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
7.6 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Solo kills / game
3.3 vs 1.6
96 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 62% of games, the other half 43%.
Turret plates / game
14.3 vs 9.8
91 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 80% of games, the other half 25%.
Damage / min
943 vs 709
87 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 64% of games, the other half 39%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 66 of 100, built on 11.8 turret plates a game and 678 objective damage a minute. Vision trails at 30, with 0.0 control wards a game.
Among top laners
Kayle top laners with above-median wards cleared a game win 57% of games; below it, 46%.
Kayle top laners with above-median vision score a minute win 57% of games; below it, 45%.
Kayle top laners with above-median CS a minute win 61% of games; below it, 41%.