Playstyle radar
12 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally saves / game
0.00 vs 0.50 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.5
100 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Objective damage / min
201 vs 91
100 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Kills / min
0.16 vs 0.07
92 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 66 of 100, built on 630 damage a minute and 15% team damage share. Survivability trails at 24, with 0.28 deaths a minute.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.