Playstyle
18 games
Playstyle radar
18 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
56
of 100
Damage
Damage per minute and share of the duo's damage
70
of 100
Frontline
Damage soaked and mitigated for the duo
21
of 100
Utility
Healing and shielding for the duo
52
of 100
Control
Crowd control uptime and immobilizations
85
of 100
Mechanics
Skillshots landed and dodged
73
of 100
What to work on
18 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1652 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
CC seconds / min
3.7 vs 2.1
96 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Skillshots dodged / min
5.2 vs 3.5
77 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Team damage share
13% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 85 of 100, built on 3.7 CC seconds a minute and 49.6 immobilizations a game. Frontline trails at 21, with 1652 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.