Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.15 vs 0.08
82 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Damage / min
702 vs 371
98 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Wards cleared / game
11.2 vs 7.2
96 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 64 of 100, built on 760 damage a minute and 19% team damage share. Survivability trails at 18, with 0.33 deaths a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.