Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
20 gamesVisionStart here
Vision score / min
0.71 vs 0.81 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.2 vs 1.7 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
14.7 vs 10.0
100 of 100 against Darius players, and it matters: the better half of Darius top laners wins 75% of games, the other half 26%.
Gold / min
469 vs 426
84 of 100 against Darius players, and it matters: the better half of Darius top laners wins 70% of games, the other half 30%.
Objective damage / min
534 vs 418
79 of 100 against Darius players, and it matters: the better half of Darius top laners wins 75% of games, the other half 25%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 78 of 100, built on 462 gold a minute and 7.9 CS a minute. Vision trails at 44, with 0.72 vision score a minute.
Among top laners
Darius top laners with above-median vision score a minute win 53% of games; below it, 47%.
Darius top laners with above-median wards cleared a game win 53% of games; below it, 47%.