Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
last 60season377 games
What to work on
60 gamesVisionStart here
Control wards / game
1.0 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
8.4 vs 4.4
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Deaths / min
0.14 vs 0.20
93 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Objective damage / min
1218 vs 967
90 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 81 of 100, built on 7% time spent dead and 0.15 deaths a minute. Vision trails at 38, with 3.0 wards cleared a game.
Among junglers
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
This season, in your wins 0.8, in your losses 0.8 · 183W 194L