Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
18% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.61 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
15.2 vs 10.4
97 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Damage / min
1217 vs 823
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Solo kills / game
4.6 vs 2.7
87 of 100 against top laners, and it matters: the better half of Platinum top laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 77 of 100, built on 25% team damage share and 986 damage a minute. Vision trails at 18, with 0.88 vision score a minute.
Among top laners
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with above-median vision score a minute win 53% of games; below it, 46%.