Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.54 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
6.7 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
313 vs 384 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.18 vs 0.22
71 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 69% of games, the other half 34%.
CS / min
8.1 vs 7.6
75 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 60% of games, the other half 43%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 83 of 100, built on 7.9 CS a minute and 467 gold a minute. Vision trails at 21, with 0.54 vision score a minute.
Among top laners
Gangplank top laners with above-median vision score a minute win 55% of games; below it, 47%.
This season, in your wins 0.60, in your losses 0.52 · 31W 33L
Gangplank top laners with above-median turret plates a game win 76% of games; below it, 26%.
This season, in your wins 9.4, in your losses 3.4 · 31W 33L
Gangplank top laners with above-median objective damage a minute win 76% of games; below it, 27%.
This season, in your wins 411, in your losses 202 · 31W 33L