Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Utility
Healing, shielding, lockdown and saves for allies
26
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
13 gamesVisionStart here
Vision score / min
1.82 vs 2.29 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 46 of 100, built on 1.38 ally saves a game and 175 ally heal + shield a minute. Damage trails at 15, with 7% team damage share.
Among supports
Silver supports with above-median vision score a minute win 54% of games; below it, 44%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.