Playstyle
25 games
Playstyle radar
25 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
25 gamesFarmingStart here
CS / min
5.6 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
46.8 vs 63.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
1.9 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.8
95 of 100 against top laners, and it matters: the better half of Silver top laners wins 68% of games, the other half 32%.
Turret plates / game
12.1 vs 10.0
71 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 63 of 100, built on 1.5 epic monsters a game and 10.5 turret plates a game. Farming trails at 25, with 39.0 CS at 10 min.
Among top laners
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with above-median CS at 10 min win 54% of games; below it, 44%.
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.