Playstyle
30 games
Playstyle radar
30 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
30 gamesDamageStart here
Damage / min
472 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
386 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.3 vs 2.7
77 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Objective damage / min
1094 vs 934
71 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Vision score / min
1.15 vs 0.96
72 of 100 against junglers, and it matters: the better half of junglers wins 55% of games, the other half 45%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 65 of 100, built on 2.5 epic monsters a game and 627 objective damage a minute. Aggression trails at 20, with 38% kill participation.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
In your wins 506, in your losses 467 · 18W 12L
junglers with above-median CS a minute win 67% of games; below it, 33%.
In your wins 3.9, in your losses 4.1 · 18W 12L
junglers with above-median gold a minute win 71% of games; below it, 29%.
In your wins 360, in your losses 324 · 18W 12L