Playstyle
19 games
Playstyle radar
19 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
1.6 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Turret plates / game
14.5 vs 9.9
100 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Epic monsters / game
1.3 vs 0.7
92 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Vision score / min
0.99 vs 0.79
86 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 60 of 100, built on 1.3 epic monsters a game and 366 objective damage a minute. Damage trails at 40, with 663 damage a minute.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median solo kills a game win 61% of games; below it, 43%.
top laners with above-median CS a minute win 58% of games; below it, 42%.