Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
314 vs 414 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.7 vs 1.5
100 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Ally saves / game
5.09 vs 0.46
100 of 100 against supports, and it matters: the better half of Gold supports wins 55% of games, the other half 48%.
Heals + shields / min
274 vs 104
77 of 100 against supports, and it matters: the better half of Gold supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 52 of 100, built on 2.3 epic monsters a game and 104 objective damage a minute. Damage trails at 26, with 10% team damage share.
Among supports
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with above-median damage a minute win 53% of games; below it, 46%.