Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
72
of 100
Damage
Damage per minute and share of the duo's damage
59
of 100
Frontline
Damage soaked and mitigated for the duo
64
of 100
Utility
Healing and shielding for the duo
83
of 100
Control
Crowd control uptime and immobilizations
81
of 100
Mechanics
Skillshots landed and dodged
63
of 100
last 60season297 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
Damage mitigated / min
3787 vs 2642
75 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
CC seconds / min
3.3 vs 2.1
85 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
52.1 vs 33.6
76 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 83 of 100, built on 236 ally heal + shield a minute and 236 heals + shields a minute. Damage trails at 59, with 11% team damage share.
Among Arena players