Playstyle
29 games
Playstyle radar
29 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
29 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
71 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
First blood rate
11% vs 5%
71 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Kill participation
55% vs 49%
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: utility peaks at 48 while survivability sits at 34, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
In your wins 0.21, in your losses 0.28 · 12W 17L
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
In your wins 11%, in your losses 12% · 12W 17L
Silver supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 261, in your losses 78 · 12W 17L