Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
78 vs 175 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.2 vs 3.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
1.68 vs 2.13 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Time spent dead
6% vs 9%
90 of 100 against Maokai players, and it matters: the better half of Maokai players wins 68% of games, the other half 32%.
Deaths / min
0.14 vs 0.21
86 of 100 against Maokai players, and it matters: the better half of Maokai players wins 69% of games, the other half 30%.
First blood rate
20% vs 0%
85 of 100 against Maokai players, and it matters: the better half of Maokai players wins 55% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 68 of 100, built on 8% time spent dead and 0.20 deaths a minute. Vision trails at 9, with 1.02 vision score a minute.
Among mid laners
Maokai players with above-median objective damage a minute win 64% of games; below it, 35%.
Maokai players with above-median control wards a game win 55% of games; below it, 47%.
Maokai players with above-median vision score a minute win 54% of games; below it, 46%.