Playstyle
16 games
Playstyle radar
16 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
16 gamesDamageStart here
Damage / min
669 vs 859 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
231 vs 424 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
7.2 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Deaths / min
0.12 vs 0.22
100 of 100 against bot laners, and it matters: the better half of bot laners wins 69% of games, the other half 31%.
Time spent dead
6% vs 10%
100 of 100 against bot laners, and it matters: the better half of bot laners wins 66% of games, the other half 34%.
Solo kills / game
1.3 vs 0.8
73 of 100 against bot laners, and it matters: the better half of bot laners wins 56% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 87 of 100, built on 0.13 deaths a minute and 8% time spent dead. Damage trails at 16, with 17% team damage share.
Among bot laners
bot laners with above-median damage a minute win 63% of games; below it, 37%.
bot laners with above-median objective damage a minute win 79% of games; below it, 21%.
bot laners with above-median CS a minute win 59% of games; below it, 41%.