Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
25 gamesObjectivesStart here
Turret plates / game
5.1 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
264 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
50% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.6
70 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Control wards / game
7.0 vs 4.8
71 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 65 of 100, built on 6.3 control wards a game and 2.57 vision score a minute. Damage trails at 27, with 331 damage a minute.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 7.1, in your losses 3.5 · 13W 12L
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
In your wins 374, in your losses 283 · 13W 12L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
In your wins 52%, in your losses 46% · 13W 12L