Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.7 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kill participation
59% vs 48%
83 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 69 of 100, built on 909 damage a minute and 25% team damage share. Survivability trails at 31, with 13% time spent dead.
Among junglers
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.