Playstyle
20 games
Playstyle radar
20 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
20 gamesVisionStart here
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
63.6 vs 66.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kill participation
33% vs 35% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.8
91 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 75% of games, the other half 29%.
Deaths / min
0.17 vs 0.21
73 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 67% of games, the other half 35%.
Vision score / min
0.95 vs 0.82
77 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 57% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 61 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 15, with 17% team damage share.
Among top laners
Kayle top laners with above-median control wards a game win 58% of games; below it, 49%.
Kayle top laners with above-median CS at 10 min win 56% of games; below it, 47%.
Kayle top laners with above-median kill participation win 56% of games; below it, 47%.