Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
1.8 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.08 vs 0.21
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
Time spent dead
5% vs 11%
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Epic monsters / game
1.3 vs 0.8
83 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 74 of 100, built on 1.16 vision score a minute and 4.6 wards cleared a game. Aggression trails at 46, with 10% first blood rate.
Among top laners
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median first blood rate win 57% of games; below it, 49%.