Playstyle
26 games
Playstyle radar
26 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
26 gamesFarmingStart here
CS / min
7.1 vs 8.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
72.2 vs 77.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
3.7 vs 2.6
71 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 65% of games, the other half 39%.
Epic monsters / game
1.5 vs 1.0
70 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 77% of games, the other half 39%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 51 of 100, built on 1.4 epic monsters a game and 7.8 turret plates a game. Vision trails at 30, with 0.0 control wards a game.
Among mid laners
Yone mid laners with above-median CS a minute win 62% of games; below it, 39%.
In your wins 7.0, in your losses 6.3 · 11W 15L
Yone mid laners with above-median CS at 10 min win 57% of games; below it, 44%.
In your wins 57.6, in your losses 51.5 · 11W 15L
Yone mid laners with less time spent dead than the median win 67% of games; with more, 33%.
In your wins 11%, in your losses 14% · 11W 15L