Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
7.3 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.37 vs 0.25
90 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 63% of games, the other half 35%.
Damage / min
1033 vs 866
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Epic monsters / game
1.3 vs 0.9
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 67 of 100, built on 22% team damage share and 840 damage a minute. Farming trails at 40, with 4.8 CS a minute.
Among mid laners
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.