Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
15 gamesObjectivesStart here
Turret plates / game
6.1 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
410 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Vision score / min
1.02 vs 0.72
95 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Wards cleared / game
3.2 vs 2.0
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 75 of 100, built on 1.11 vision score a minute and 3.8 wards cleared a game. Damage trails at 44, with 779 damage a minute.
Among mid laners
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.