Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
1.0 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.82 vs 0.92 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS / min
7.8 vs 6.7
89 of 100 against junglers, and it matters: the better half of Platinum junglers wins 66% of games, the other half 33%.
Epic monsters / game
3.7 vs 2.9
85 of 100 against junglers, and it matters: the better half of Platinum junglers wins 83% of games, the other half 29%.
Turret plates / game
6.6 vs 4.1
83 of 100 against junglers, and it matters: the better half of Platinum junglers wins 76% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 76 of 100, built on 3.4 epic monsters a game and 8.4 turret plates a game. Vision trails at 35, with 2.3 wards cleared a game.
Among junglers
Platinum junglers with above-median solo kills a game win 58% of games; below it, 45%.
Platinum junglers with above-median vision score a minute win 54% of games; below it, 45%.
Platinum junglers with above-median first blood rate win 56% of games; below it, 49%.