Playstyle
16 games
Playstyle radar
16 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
6
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
16 gamesFarmingStart here
CS / min
5.8 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
417 vs 451 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
3.4 vs 5.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
3.7 vs 2.8
83 of 100 against Xin Zhao players, and it matters: the better half of Xin Zhao junglers wins 84% of games, the other half 30%.
Objective damage / min
1270 vs 1002
81 of 100 against Xin Zhao players, and it matters: the better half of Xin Zhao junglers wins 80% of games, the other half 18%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 75 of 100, built on 3.3 epic monsters a game and 1039 objective damage a minute. Farming trails at 5, with 5.4 CS a minute.
Among junglers
Xin Zhao junglers with above-median CS a minute win 68% of games; below it, 31%.
Xin Zhao junglers with above-median gold a minute win 74% of games; below it, 25%.
Xin Zhao junglers with above-median turret plates a game win 77% of games; below it, 23%.