Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.64 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.33 vs 0.25
77 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
Damage / min
924 vs 679
90 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 41%.
Solo kills / game
3.1 vs 1.4
92 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 72 of 100, built on 949 damage a minute and 23% team damage share. Vision trails at 32, with 0.66 vision score a minute.
Among junglers
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.