Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.9 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Kills / min
0.36 vs 0.20
98 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Solo kills / game
6.0 vs 2.9
96 of 100 against top laners, and it matters: the better half of Silver top laners wins 60% of games, the other half 40%.
Damage / min
1126 vs 816
93 of 100 against top laners, and it matters: the better half of Silver top laners wins 58% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 72 of 100, built on 28% team damage share and 1049 damage a minute. Vision trails at 25, with 0.0 control wards a game.
Among top laners
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.