Playstyle
14 games
Playstyle radar
14 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
2.8 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.09 vs 0.20
100 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Time spent dead
5% vs 10%
100 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Epic monsters / game
3.7 vs 2.7
96 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 94 of 100, built on 5% time spent dead and 0.09 deaths a minute. Vision trails at 53, with 3.9 wards cleared a game.
Among junglers
junglers with above-median turret plates a game win 77% of games; below it, 27%.