Playstyle
19 games
Playstyle radar
19 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
2.3 vs 3.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
7.6 vs 6.0
70 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: survivability peaks at 52 while aggression sits at 38, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Silver supports with above-median epic monsters a game win 74% of games; below it, 32%.
Silver supports with above-median first blood rate win 53% of games; below it, 48%.
Silver supports with above-median control wards a game win 51% of games; below it, 46%.