Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
82
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
60 gamesUtilityStart here
Ally saves / game
0.41 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
82 vs 162 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Deaths / min
0.14 vs 0.22
92 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
6% vs 9%
87 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Vision score / min
3.37 vs 2.65
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 87 of 100, built on 8.8 control wards a game and 2.61 vision score a minute. Objectives trails at 37, with 151 objective damage a minute.
Among supports
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
This season, in your wins 0.30, in your losses 0.31 · 47W 39L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
This season, in your wins 80, in your losses 56 · 47W 39L