Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
67
of 100
Damage
Damage per minute and share of the duo's damage
38
of 100
Frontline
Damage soaked and mitigated for the duo
33
of 100
Utility
Healing and shielding for the duo
82
of 100
Control
Crowd control uptime and immobilizations
38
of 100
Mechanics
Skillshots landed and dodged
8
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
1.7 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Frontline
Damage mitigated / min
1987 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Average placement
3.0 vs 3.5
72 of 100 against Arena players. Keep it; it is part of how the games get won.
Ally heal + shield / min
227 vs 51
82 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
227 vs 51
82 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 82 of 100, built on 227 ally heal + shield a minute and 227 heals + shields a minute. Mechanics trails at 8, with 1.7 skillshots dodged a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.