Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
60
of 100
Damage
Damage per minute and share of the duo's damage
80
of 100
Frontline
Damage soaked and mitigated for the duo
48
of 100
Utility
Healing and shielding for the duo
57
of 100
Control
Crowd control uptime and immobilizations
48
of 100
Mechanics
Skillshots landed and dodged
59
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2266 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
26.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Team damage share
15% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, damage leads at 80 of 100, built on 15% team damage share and 1811 damage a minute. Frontline trails at 48, with 2266 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.