Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
3.3 vs 2.1
82 of 100 against Gangplank players, and it matters: the better half of Gangplank mid laners wins 63% of games, the other half 43%.
Turret plates / game
10.5 vs 8.4
71 of 100 against Gangplank players, and it matters: the better half of Gangplank mid laners wins 77% of games, the other half 26%.
Vision score / min
0.82 vs 0.61
85 of 100 against Gangplank players, and it matters: the better half of Gangplank mid laners wins 55% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 74 of 100, built on 1051 damage a minute and 25% team damage share. Survivability trails at 37, with 14% time spent dead.
Among mid laners
Gangplank mid laners with less time spent dead than the median win 64% of games; with more, 36%.
Gangplank mid laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Gangplank mid laners with above-median control wards a game win 55% of games; below it, 47%.