Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
10 gamesFarmingStart here
CS / min
3.9 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
377 vs 414 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Wards cleared / game
0.9 vs 2.6 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.9
80 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 76% of games, the other half 43%.
First blood rate
30% vs 15%
79 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 57% of games, the other half 50%.
Kill participation
55% vs 46%
90 of 100 against Zoe players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 88 of 100, built on 28% team damage share and 986 damage a minute. Farming trails at 13, with 47.6 CS at 10 min.
Among mid laners
Zoe mid laners with above-median CS a minute win 56% of games; below it, 47%.
Zoe mid laners with above-median gold a minute win 71% of games; below it, 33%.
Zoe mid laners with above-median wards cleared a game win 54% of games; below it, 49%.