Playstyle
16 games
Playstyle radar
16 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.7 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Ally saves / game
1.90 vs 0.30
71 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 44 of 100, built on 120 heals + shields a minute and 120 ally heal + shield a minute. Objectives trails at 18, with 0.6 epic monsters a game.
Among supports
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with above-median epic monsters a game win 74% of games; below it, 32%.
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.