Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season121 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
5.3 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Ally saves / game
2.90 vs 0.92
73 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Kill participation
60% vs 56%
76 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Ally heal + shield / min
311 vs 141
75 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for an Enchanter player among supports: utility peaks at 61 while survivability sits at 47, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 7.9, in your losses 2.8 · 65W 56L