Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
17 gamesObjectivesStart here
Turret plates / game
4.4 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.06 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Epic monsters / game
2.5 vs 1.6
93 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Deaths / min
0.17 vs 0.21
74 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Control wards / game
6.6 vs 4.3
72 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 77 of 100, built on 0.15 deaths a minute and 7% time spent dead. Aggression trails at 43, with 0.7 solo kills a game.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.