Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Objective damage / min
747 vs 305
100 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol junglers wins 76% of games, the other half 14%.
Epic monsters / game
2.1 vs 1.3
90 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol junglers wins 82% of games, the other half 21%.
Wards cleared / game
2.5 vs 1.7
73 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol junglers wins 48% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 66 of 100, built on 831 damage a minute and 20% team damage share. Survivability trails at 17, with 14% time spent dead.
Among junglers
Aurelion Sol junglers with above-median CS a minute win 61% of games; below it, 28%.
Aurelion Sol junglers with less time spent dead than the median win 62% of games; with more, 28%.
Aurelion Sol junglers with fewer deaths a minute than the median win 67% of games; with more, 22%.