Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
260 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
380 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 61 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 22, with 0.1 control wards a game.
Among top laners
top laners with above-median objective damage a minute win 72% of games; below it, 28%.
This season, in your wins 613, in your losses 169 · 41W 35L
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
This season, in your wins 1.6, in your losses 0.3 · 42W 36L
top laners with above-median gold a minute win 68% of games; below it, 32%.
This season, in your wins 419, in your losses 363 · 42W 36L