Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
7
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
First blood rate
20% vs 8%
78 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 43 of 100, built on 2.0 solo kills a game and 16% first blood rate. Survivability trails at 7, with 16% time spent dead.
Among mid laners
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.