Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
57.8 vs 66.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
1.8 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 48 of 100, built on 556 objective damage a minute and 9.5 turret plates a game. Damage trails at 26, with 18% team damage share.
Among top laners
Jax top laners with above-median CS a minute win 58% of games; below it, 42%.
Jax top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Jax top laners with above-median solo kills a game win 61% of games; below it, 41%.