Playstyle
13 games
Playstyle radar
13 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.0 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.17 vs 0.08
87 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 43%.
Damage / min
712 vs 429
89 of 100 against supports, and it matters: the better half of Silver supports wins 52% of games, the other half 45%.
Wards cleared / game
8.2 vs 6.1
76 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 67 of 100, built on 19% team damage share and 695 damage a minute. Survivability trails at 10, with 0.35 deaths a minute.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with above-median epic monsters a game win 74% of games; below it, 32%.